Protip: Do no Google D&D and god in the same sentence.
A few days ago, I started thinking: how hard it is to come up with a pantheon on the spot? So one morning on the tube, I came up with a list of 8 spheres and a good and bad aspect for each.
Number rolled. Sphere of influence (good aspect/evil aspect)
- 01-02. Combat (valour/suffering)
- 03-04. Peace (liberty/death)
- 05-06. Commerce (luck/greed)
- 07-08. Earth (fertility/underworld*)
- 09-10. Fire (industry/ruin)
- 11-12. Sea (travel/disaster)
You roll 1d12 to decide how many gods there are (or you can choose a number as big as you want). Then you roll 1d12 for each god. Evens are male, odds are female.
Consider these gods neutral (or good) gods of the main sphere. If a sphere comes up again, modify the original to be the god of the good aspect, and the new one then becomes the god of the evil aspect. Both gods are of course still gods of the main sphere.
If you roll the same result a third time, you should probably reroll, otherwise your pantheon will be kinda samey (though mine is, so whatever). Alternatively, you can create more focused deities of an aspect by making spirits/saints/godlings of certain traits. So for example if Lux is the goddess of valour then Frilik is the saint of foolhardiness.
If you roll the same sphere a fourth time, you either have too many gods (which is fine, if you insist) and just alternate between evil and good spirits/saints, or just give up and make your world monotheistic.
Missing alignments: as you can see, every sphere can have good and evil gods, so good and evil itself doesn’t have gods. On the other hand, I argue that a god that demands organized religion can not himself be chaotic. Likewise, a god of magic would not be worshipped by clerics, and thus is irrelevant.
Missing elements: if you’re asking yourself “why is there only fire, sea and earth, but not air?” the combination of fire and sea makes clouds, which I argue is air. If you’re instead asking yourself “air? What about wood and metal?” I argue that sea + earth makes plants and thus wood, and metal needs to be smelted with fire from the ores of the earth.
*: literal or spiritual