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Monk class for SotU

31 Jan
For some reason I always wanted to make a monk class for Searchers of the Unknown. At first I over-complicated the math, but after watching Kung Fu Panda 2, I had an idea.
When fighting without armour and weapons, the monk causes 1 to HD+1 damage with each hit, starting with 1d2 at first level.
Levels not reproducible with die rolls can be reproduced with the combination of two (or a simple addition of one).
Examples: HD6 = d6+1, HD14 = d12+d3He or she starts at 2 attacks per round on first level, but otherwise advances in the described way (1 additional attack after every 4 additional HD).

The monk also reduces any damage inflicted on him or her by 1 for every odd level they possess. (-1 at level 1, -2 at level 3, etc.) This ability can be used up to as many times a round as attacks the character has (declare before damage is rolled). The DM can decide if the reduction can reach 0, or if 1 damage must always be inflicted (I suggest the former).
If using weapons, the damage is according to whatever weapon the monk uses, and their attacks per round is halved(round down to a minimum of 1).If using armour, the damage reduction is lost, but the hand-to-hand damage is the same. The number of attacks is again halved.

Update: I figured out a few much better methods for rolling unarmed damage for the monk.

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Posted by on 2012/01/31 in repost

 

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