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Monthly Archives: September 2012

Town generator

This is one of my older projects from the (previous) Labyrinth Lord forums, where I got some great feedback, foremost from Bighara. I never finished this project properly, so this is a version like no other! Enjoy.

Download/view: PDF (as Google doc)

 
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Posted by on 2012/09/26 in repost

 

Dice-handling methods & monk fix

You might remember my monk class for SotU, and it’s weird method of calculating unarmed damage. The problem is the usual: adding two dice gives a bell-curve, and even then, you can’t simulate all intervals that way.
So now I will share my 3 methods of rolling numbers in intervals other than the usual dice allow.

Division:
Dividing the number rolled with a different number, the latter of which the maximum rolled number X (ie dX) is divisible by. Round up if you’re using a computer.
d12 / 4 = d3

Adding maximum:
Rolling two dice, the latter of which deciding if we add the maximum X (ie dX) to the former. Think classic d20 numbered 0-9 twice. You roll a second die to decide if what you rolled is A or 10+A.
d8 & d3 = d24

Maximising:
Probably the simplest and most unlikely method, where we roll a die that is capable of higher numbers than our intended maximum. We simply re-roll any too high numbers. Beware that this method can be re-roll-heavy if the die is far larger than the intended maximum.
d12(11) = d11

Since we’re not adding dice, there is no bell curve, since we’re not multiplying dice, there are no missing numbers.

So with these methods, it should be a cinch to roll the [1 to HD+1] interval for damage.

 
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Posted by on 2012/09/18 in tidbit

 

Choose your own class – a class choosing aid

I’m back! I was thinking about this idea for a long time now, and I finally decided to just make it.

It’s basically a choose-your-own-adventure thing, but much more basic. You choose how you handle 3 combat situations and in the end you are told what class you chose and what it’s abilities and duties are.

Warning: This is a tool for Basic fantasy games! Race-as-class, 4 classes and 3 races.

Available in 3 versions:

Download/view PDFs:

Pocket mod, letter size (as Google doc)

Pocket mod, A4 size (as Google doc)

5 page PDF (as Google doc), if the letters are too small for you

 
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Posted by on 2012/09/12 in pocketmod, practical